Review of Learning Game AI Programming with Lua
I was approached by Packt Publishing to checkout a new book they published called Learning Game AI Programming with Lua by David Young. They gave me a copy of the ebook and I agreed on taking a look. I should say that when I read the title I though it will be a book about Game AI in the sense of finding your way in a maze, and stuff like that. But I was happily surprise to find that it’s about Game AI on a First Person Shooter perspective. It comes with an already setup framework that they call the “AI Sandbox” that provides an environment to actually try out the examples in a 3D rendered environment that actually look pretty decent. ...